Zentrix includes a built-in currency system. It tracks a balance per player.
This balance is used in player-facing UI and messages. It also works with PlaceholderAPI.
Currency is awarded and deducted by in-game events. These events can stack.
Example: a player can get both “first kill” and “kill reward”. Both apply.
Rewards add to the player’s balance.
Penalties subtract from the player’s balance.
A balance will never go below 0.
0
Spectators never receive currency from match events.
Use Zentrix placeholders in scoreboards, chat formats, or holograms.
See the economy placeholders in Placeholders.
Currency values, names, and event rewards are configured in currency.yml.
currency.yml
Last updated 27 days ago