Locales
Locales control all player-facing Zentrix messages. You control wording, tone, and language. Nothing is locked behind hardcoded text.
What the Locales system does
Zentrix loads messages from locale files instead of hardcoding text.
Messages live in files inside
plugins/Zentrix/locales/.Messages appear in chat, titles/subtitles, action bars, and other Zentrix UI.
You can edit messages to change wording and style.
You can keep multiple locale files for different languages.
The active locale is server-wide. It decides what language players see.
Key features
Full message customization for your server’s tone and branding.
Multi-language support by keeping multiple locale files.
Color support, including legacy
&colors and hex colors.Placeholder replacement for dynamic values (players, stats, arena, timers).
Optional styling like small-caps text for a consistent look.
Global prefix so messages stay consistent across features.
Reload support so you can apply changes without restarting the server.
If you change a locale file, use /zx reload to apply it instantly.
Why this system exists
Locales exist so you can ship a polished experience.
Support servers in any language.
Match your server’s tone, theme, and branding.
Keep messaging consistent across all Zentrix features.
Update text without touching plugin code.
Creating a custom locale
You create a custom locale by adding a new locale file. Zentrix reads it on load.
Workflow:
Add your locale file to
plugins/Zentrix/locales/.Use the file name to select it in
settings.yml.Run
/zx reloadto apply the change.
Example:
Your locale file is named
es.yml.The locale name is
es(file name without.yml).
In
settings.yml, setlocale.filetoes.yml:
Run
/zx reloadto apply it.
For the exact setting location, see settings.yml.
When messages are used (message lifecycle)
Zentrix follows a predictable lifecycle:
Locale files load when the plugin starts.
When a message is needed, Zentrix fetches it from the active locale.
Placeholders resolve using the current context (player, match state, values).
Colors and styling apply consistently.
The global prefix is added (when applicable).
Reloading refreshes loaded messages instantly.
Message formatting concept
Zentrix references messages by identifiers, not hardcoded text.
This unlocks three things:
Consistency: the same message style everywhere.
Dynamic text: placeholders inject live values.
Safe customization: you can rewrite messages without touching code.
For placeholder usage on your server (scoreboards, menus, chat formats), see Placeholders.
Best practices
Keep translations clear. Prefer natural phrasing over literal word swaps.
Maintain one “base” locale. Duplicate it for new languages.
Test changes in-game. Check colors, spacing, and placeholder output.
Reload after edits to confirm everything renders as expected.
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