fishing-rodFisherman

Config keys (in classes.yml)

  • Starts with Luck for 15 minutes.

  • When fishing:

    • 25% chance to catch an extra item.

    • 20% chance to catch minerals.

  • Mineral pool (default): Iron, Gold, Diamond, Emerald, Lapis, Redstone.

Effect (default):

Trigger: passive + when fishing.

Ability type: FISHING_BONUS

Passive ability

Fisherman is an economy class. It converts time spent fishing into gear spikes.

ability:
  type: FISHING_BONUS
  luck-duration: 900
  luck-amplifier: 0
  extra-item-chance: 0.25
  mineral-chance: 0.20
  mineral-drops:
    - IRON_INGOT
    - GOLD_INGOT
    - DIAMOND
    - EMERALD
    - LAPIS_LAZULI
    - REDSTONE

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